Here is Dan. Not the most intimidating hero in the world.

Oooh, I'm scared!

Here is Dan on his graveyard shift.

He may not look like much, but he can raise some serious hell.

The sword is the best weapon, but you can aquire all kinds of additional weapons.


Undead ghouls, swordplay, and 3D platforming: all of these ideas have visited many times on end and are nothing new. That is why many people think that Millennium's MediEvil looks to be a part of the every day video game mold. However, after having a playable demo put in my eager little hands, I have come to the conclusion that although the concept is nothing new, the game itself looks more than promising.

The story follows Sir Daniel Fortesque, a former brave military knight who was slain at the hands of the evil Zarok, a great and evil sorcerer. As fate would have it, in an attempt to revive his army some years later, a spell brought our friend Dan back to life, and now you (as Dan) must fight your way out of afterlife in an attempt to ensure justice by ending the life of the one who you have hated from beyond the grave, Zarok. The plot is a pretty simple case of vengeance, and has been visited in such titles as Blood Omen. However, MediEvil promises to provide a much more lighthearted look at the story and the gameplay itself.

The game starts with Dan standing cluelessly in none other than a graveyard. The first thing that you will notice is the extremely quirky design of the character. He is tall, very skinny, and has majorly large feet. The design is almost laughable from the get-go, and to be honest, your opinion will not change once you see Dan move. Familiarize yourself with the control however, and you will almost get used to the fact that Dan is a super-deformed skeleton. If you own the Sony Dual Shock, plug it in for smooth-as-can-be analog control, but if not, the control is still very beneficial to the gameplay.

Dan's abilities range from everything from jumping to swinging swords and maces. His ability list does not hold much over any other 3D platform title, but there is a definite, if indescribable charm that entrails throughout the game. You have full control over the looming, sweeping camera in MediEvil, and you will undoubtedly enjoy the ease of the gameplay construction.

Chris Sorrell, the game's producer said this: "The game is both dark and humorous - it definitely doesn't take itself too seriously! The original idea was to take the spooky setting and gameplay style of the arcade classic Ghouls'n'Ghosts, an art style similar to Tim Burton's Nightmare Before Christmas, and mix them together to effectively create a kind of 3D Ghouls'n'Ghosts. Along the way we've made the game more open and a little more RPG-like: The player has an inventory, must buy items, direct play via a map screen, etc. I think we've built upon our two original inspirations sufficiently that the finished game has a character and game style all of its own.". His statement pretty much wraps up anything else I could possibly have to say about MediEvil, but stay tuned to GEO for a full review after the Halloween release date.

Andrew the Game Master

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